Sai Kiran Pandhina
Senior 3D Game Artist — Unity Mobile Games
3.5+ years crafting environments, levels and lighting for shipped mobile titles. I've contributed to 12 commercial games across Android, iOS, Web and Meta Horizon, creating polished, high-performance gameplay experiences across multiple platforms.
Building worlds players want to stay in
Senior 3D Game Artist with 3.5+ years of professional experience specializing in Unity-based mobile game development. Experienced across level design, environment art, 3D modeling, lighting, optimization, scene assembly and mobile performance tuning.
Contributed to the development and release of 12 commercial games across Android, iOS, Web (CrazyGames) and Meta Horizon, creating visually appealing and performance-optimized gameplay experiences for a wide range of devices.
Career timeline
One studio, growing scope — from 3D Game Artist to leading the visual development of shipped titles.
Senior 3D Game Artist
FlyingCaps Technologies Pvt. Ltd. · Hyderabad, India
- Leading visual development on new titles — environments, level design, lighting and Unity scene assembly.
- Acting as Lead Artist across 6 shipped titles spanning Android, iOS and Meta Horizon.
- Mentoring asset workflows and pushing mobile optimization standards across the art pipeline.
3D Game Artist
FlyingCaps Technologies Pvt. Ltd. · Hyderabad, India
- Designed and developed game environments, levels, vehicles and gameplay assets.
- Created lighting setups and built optimized Unity scenes for mobile hardware.
- Worked closely with developers and designers to integrate assets into gameplay.
- Contributed to 12 shipped commercial games across Android, iOS, Web and Meta Horizon.
Academic background
Bachelor of Fine Arts — Animation
Jawaharlal Nehru Architecture and Fine Arts University
- Creative Multimedia College of Fine Arts
12 shipped games, four platforms
Android, iOS, Web (CrazyGames) and Meta Horizon — a mix of racing, stunt, and puzzle titles built for scale on mobile hardware.
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These projects were created as personal and academic work to showcase my foundational skills in 3D modeling, texturing, and material creation. My recent professional work primarily focuses on commercial game development and cannot be publicly displayed due to ownership and confidentiality.
Foundational work, from ArtStation
Personal and academic pieces exploring 3D modeling, texturing and material creation.
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Explore selected 3D models directly on Sketchfab
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Tools of the trade
Let's build something great together
Open to Senior / Lead 3D Artist and Environment Artist roles. Based in Hyderabad, India — happy to discuss remote or on-site opportunities.