Available for new opportunities

Sai Kiran Pandhina

Senior 3D Game Artist — Unity Mobile Games

3.5+ years crafting environments, levels and lighting for shipped mobile titles. I've contributed to 12 commercial games across Android, iOS, Web and Meta Horizon, creating polished, high-performance gameplay experiences across multiple platforms.

Hyderabad, India saikiranpandhina@gmail.com
Portrait of Sai Kiran Pandhina
Unity · Maya · 3D Painter Android · iOS · Web · Meta
0Commercial Games
0Years Experience
0Lead Projects
0Platforms
About

Building worlds players want to stay in

Senior 3D Game Artist with 3.5+ years of professional experience specializing in Unity-based mobile game development. Experienced across level design, environment art, 3D modeling, lighting, optimization, scene assembly and mobile performance tuning.

Contributed to the development and release of 12 commercial games across Android, iOS, Web (CrazyGames) and Meta Horizon, creating visually appealing and performance-optimized gameplay experiences for a wide range of devices.

Environment & Level Design
End-to-end scene building — blockout, dressing, lighting and Unity assembly for gameplay-ready levels.
Mobile & Cross-Platform Optimization
Shipping polished visuals within tight mobile budgets — draw calls, texture memory, LODs and shaders.
Experience

Career timeline

One studio, growing scope — from 3D Game Artist to leading the visual development of shipped titles.

November 2025 — Present

Senior 3D Game Artist

FlyingCaps Technologies Pvt. Ltd. · Hyderabad, India

  • Leading visual development on new titles — environments, level design, lighting and Unity scene assembly.
  • Acting as Lead Artist across 6 shipped titles spanning Android, iOS and Meta Horizon.
  • Mentoring asset workflows and pushing mobile optimization standards across the art pipeline.
November 2022 — October 2025

3D Game Artist

FlyingCaps Technologies Pvt. Ltd. · Hyderabad, India

  • Designed and developed game environments, levels, vehicles and gameplay assets.
  • Created lighting setups and built optimized Unity scenes for mobile hardware.
  • Worked closely with developers and designers to integrate assets into gameplay.
  • Contributed to 12 shipped commercial games across Android, iOS, Web and Meta Horizon.
Education

Academic background

2016 — 2020

Bachelor of Fine Arts — Animation

Jawaharlal Nehru Architecture and Fine Arts University

  • Creative Multimedia College of Fine Arts
Featured Projects

12 shipped games, four platforms

Android, iOS, Web (CrazyGames) and Meta Horizon — a mix of racing, stunt, and puzzle titles built for scale on mobile hardware.

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These projects were created as personal and academic work to showcase my foundational skills in 3D modeling, texturing, and material creation. My recent professional work primarily focuses on commercial game development and cannot be publicly displayed due to ownership and confidentiality.

Personal 3D Art

Foundational work, from ArtStation

Personal and academic pieces exploring 3D modeling, texturing and material creation.

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Interactive 3D Showcase

Explore selected 3D models directly on Sketchfab

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Skills

Tools of the trade

Game Development
Unity Level Design Environment Design Lighting Game Design Mobile Optimization Performance Optimization Scene Assembly Asset Integration
3D
Autodesk Maya Unity Substance Painter Adobe Photoshop Marvelous Designer ZBrush SpeedTree Blender
Contact

Let's build something great together

Open to Senior / Lead 3D Artist and Environment Artist roles. Based in Hyderabad, India — happy to discuss remote or on-site opportunities.